I was tasked with creating a modular road/tunnel/prop pack for the Unity engine. Unfortunately, the project hadn't made it through to the stores. The intention was for the assets to be procedurally generated along a spline in Unity. The assets were modeled and...
These are made for Unity HDRP pipeline with MADS (Metallic, AO, Detail, Smoothness) texture packing variant. Made them 2 years ago during a period where I was working on a (too huge) video game with my friends.
Modeled and rendered in Blender. Textured in Substance Painter....
This project was about being tasked to create a small, one-man SciFi capsule. The capsule was integrated in the Unity engine to be a part of a small VR space exploration application. With it, one can travel through the solar system and explore the planets from...
This is one of 3 differently themed environments for a canceled VR sword + magic arena duel game for Unity engine. The main focal point in this arena is the large orb with the spikes in the middle of the arena. The arena was made and rendered in Blender and the textures in Substance Painter.