For this project, I explored what an HMI for a futuristic spaceship could look like if space travel became as normal and accessible as driving a car. Inspired by modern vehicle interfaces and ultra-widescreen EV displays, I designed a concept that lets users navigate between...
For the Rive Game Challenge on Contra, I built a fully playable shooter inspired by "Crazy Chicken." Visually, I went for a retro 1930s aesthetic: I hand-drew every asset, mixing Frame-by-Frame animation with Rive bones.
I built this in...