Stephan Springmann 's Work | ContraWork by Stephan Springmann
Stephan Springmann

Stephan Springmann

UX/UI, Motion Designer and Illustrator

1930s Style Shooter built in Rive šŸ¦šŸŽžļø For the Rive Game Challenge on Contra, I built a fully playable shooter inspired by "Crazy Chicken." Visually, I went for a retro 1930s aesthetic: I hand-drew every asset, mixing Frame-by-Frame animation with Rive bones. I built this in just six days! It is currently in Beta (WIP), but I plan to keep developing it. āœ… Dynamic Spawning: Using Artboard:instance() for bird prefabs. āœ… Logic: Mechanics via Node Script Lifecycle (init, advance, draw). āœ… ViewModel: HUD & State sync via context:viewModel(). āœ… Rendering: Manual control over render stack & matrix transforms. āœ… Input: Precise hitbox queries & pointer event forwarding. Play it right here! šŸ‘‰ https://rive.app/community/files/26508-49695-pigeon-wars-1930s-arcade-shooter-beta/
2
20
528
Interactive Halloween Hero
0
1
Magic 8 Ball Oracle (Rive)
0
0
Interactive Violin Performance Controller (Rive)
0
0