Dust n' Deagles
I created a fully function first person shooter battle-royale game from scratch using unreal engine 4.
Product Manager
Game Developer
Blender
C++
Unreal Engine
Captis Crystalli
I specifically created all the bow & arrow animations, damage logic and helped with the axe attack. I also was the team lead in my specific development team.
Project Manager
Game Developer
Blender
Unreal Engine
CubeMass
A school project which had me create a 2D Engine from scratch using C++. This engine had a tile mapping system, and A.I features.
Product Manager
Game Developer
C++
Visual Studio Code