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Captis Crystalli
Shane Kuberski
Project Manager
Game Developer
Blender
Unreal Engine
A large scale project which I was working under the combat systems development team and collaborated with over 40 developers and artists.
Followed weekly sprint plans and followed up with team leads every week to document progress and bugs/issues.
I specifically created all the bow & arrow animations, damage logic and helped with the axe attack.
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