This is a fun single-level game built over the course of a few weeks.
In this game, the player has a limited amount of time to complete the level. The catch is that using traversal abilities such as double jumping or dashing consumes a small amount of that time. Players must carefully balance movement and efficiency while navigating the environment.
This is meant to be an arcade type game where players try to beat each other’s highscores, so the goal is to traverse the level with the most time remaining.
Enemies use a basic AI system that allows them to patrol platforms, chase the player when spotted, and return to their route if the player escapes. The final boss uses a finite state machine that cycles between several attack patterns, including AoE attacks and projectile launches.
Trailer here: https://youtu.be/6KZU_KR-tA4
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Killswitch — Concept art for a personal game project The game is set in a vast subterranean city hidden beneath the ocean, built after rising sea levels forced humanity to abandon the surface.
A central theme of the game is the duality between the physical world and the virtual one. Many citizens, burdened by debt, are forced into a form of digital servitude and are plugged into virtual systems where their consciousness operate massive industrial machinery in the real world.
Follow the tale of two brothers fighting to survive in this layered world of steel, circuits and corruption, navigating both realities and uncovering who truly controls the system.
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Character Animations for HLabs
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A RedBull can I built for fun over the weekend using Blender
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A few concepts I created for an anatomy game I plan on building.
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These are a couple of 3D renders I've built using 3dsMax for an archviz project.