Ruffa Sakay's Work | ContraWork by Ruffa Sakay
Ruffa Sakay

Ruffa Sakay

(ノ◕ヮ◕)ノ*:・゚✧

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Followed by Sergey B, Korbin H, and Gadi M
Let’s Get Beaded: One 1830s Stitch, Every Format At The Metropolitan Museum of Art, I found two American bead-knitted pouches from around 1820–40: tiny landscapes stitched from thousands of glass beads, essentially pixel art made by hand two centuries before screens. I cropped them to the beadwork, built one Recraft V4 Style from both, and asked a single question: how far can one stitch travel? Beaded World turns it into illustration, with nine scenes of modern everyday life, from rainy commutes and rush-hour traffic to cherry-blossom picnics, night street food and a drive along the coast. Beaded Poster turns it into graphic design through bold typographic posters, album art and a concert ticket, while Let’s Get Beaded turns it into fashion: four fully beaded, fully accessorized outfits shown on dress forms, worn by four models and brought to life in a short fashion film. Same 200-year-old craft, every format: let’s get beaded. Links: 🔗 Recraft project: https://www.recraft.ai/project/fcecad0f-d20e-4616-96c5-928679695117 (https://www.recraft.ai/project/fcecad0f-d20e-4616-96c5-928679695117)🎨 Custom Recraft Style: https://www.recraft.ai/styles/ef1fa1dc-dc02-46a4-9f61-6132555aac0e (https://www.recraft.ai/styles/ef1fa1dc-dc02-46a4-9f61-6132555aac0e)📣 Social post:https://x.com/ruffa_sakay/status/2116752044237488528?a=3plABc3nlpyKdq_j850&s=20
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The Yellow Door — #1000WaysToCCW I had a little credit left over, so I made one last entry, just for the fun of creating. SORA sits alone in her roller skates at a yellow computer in an endless grass field and types that she wants a way to LA. A yellow door pops up out of the grass. She steps through into a low-poly PS1 dream, seen through her own dizzy eyes, stumbles, falls hard and blacks out. A voice wakes her, and she opens her eyes at CapCut World LA. HOW I MADE IT Planning: the story, the timeline, the three looks and the prompt were planned around 18 seconds, the credit I had left, so it had to work in a single run. References: four images generated a character sheet for SORA, the endless field with the yellow computer, the PS1 dream world, and CapCut World LA at eye level. Video: one 18-second, 16:9 Seedance 2.5 generation in CapCut Video Studio, from a timecoded 10-block prompt with @image references, dialogue in { }, a sound effect for every action in < > and continuous ambience. Three looks in one take: warm 35 mm film in the field, low-poly PS1 inside the door, photoreal on waking. Each switch happens on a hard cut, and from the door on the camera becomes her eyes. CapCut Video Studio: https://www.capcut.com/ai-creator/studio?draftId=61788520708&enter_from=recent_projects&from_page=tool_video_studio&conversationId=8f136296-1d05-47dd-b0cf-c25a9735c803 #1000WaysToCCW #CapCutWorld #CapCutWorldLA @CapCut
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Too Big to Miss — #1000WaysToCCW LA was too far for MIA, so her tiny tea creature OOLONG starts brewing. Tea one gives her a giant head, tea two a giant neck, and the final blend sends her jumping off the sofa and landing as a giant in her own street. OOLONG points the way, and she walks to CapCut World LA in a few huge steps. HOW I MADE IT (1) Look and pacing: planned pacing and transformation style, then locked a look: natural 35–50 mm lens, chaotic handheld camera, amber and teal interior light, and one continuous dusk from her apartment to LA. (2) References: generated character sheets for MIA and OOLONG, her apartment, two body-change states (big head, long neck), giant MIA in her street, CapCut World LA from above, and the hero mug. (3) Generation: Seedance 2.5 in CapCut Video Studio with one 30-second timecoded multi-shot prompt, @image references, dialogue in { } and a sound effect for every action in < >. (4) No morphing: every body change happens inside a dust burst and is revealed already finished. The growth to giant happens on a cut: she jumps off the sofa inside and lands as a giant outside. (5) Iteration: three full takes. Take 1 had fisheye framing and a hills ending that lost scale; take 2 fixed angles, scale and continuity but was too static; take 3 brought back the handheld energy and kept OOLONG moving in every shot. (6) Edit: final assembly and export in the CapCut editor (33 s). TOOLS: CapCut Video Studio and Seedance 2.5 CapCut Video Studio: (Take 01) https://www.capcut.com/ai-creator/studio?draftId=63041175044&enter_from=recent_projects&from_page=tool_video_studio&conversationId=e6fa7228-6abb-4ca6-a186-db753c77260e (https://www.capcut.com/ai-creator/studio?draftId=63041175044&enter_from=recent_projects&from_page=tool_video_studio&conversationId=e6fa7228-6abb-4ca6-a186-db753c77260e)(Take 02) https://www.capcut.com/ai-creator/studio?draftId=59616022020&enter_from=recent_projects&from_page=tool_video_studio&conversationId=302a1ea4-309c-4b3b-9250-9c91e1c723b5 #1000WaysToCCW #CapCutWorld #CapCutWorldLA @CapCut
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Cup Game Matcha Trail — A reusable product ad template I built a playful “Guess the Cup” matcha animation in SVGator, where the cups move, the winning drink is revealed, and the motion transitions into a branded product showcase with kinetic typography and a moving line. Designed for food-and-beverage brands, product launches, and social ads, the template lets creators adapt the same animation by replacing the product image, logo, and editable text—the attached proof demonstrates it with a second product. Template / SVGator project🔗 https://app.svgator.com/editor#/26598329b12b4c54a2c5599bd509ddcb
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