I shipped a mobile game. Then I rebuilt it from scratch...
A few weeks ago, I released Shadow Heist, a stealth game about a raccoon thief who slips into houses, shops and offices after dark to steal the loot without getting caught.
It was live. It worked. People could download...
I design and build Flutter apps for a living, and for years I've had this itch to make a mobile game. Not a prototype, not a weekend thing. A real one, with levels, a proper character and a mission.
The problem was that everyone tells you to learn Unity...