Contra - A professional network for the jobs and skills of the futureIt's out! I made a game ๐ I design and build Flutter apps for a living, and for years I've had t...
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I design and build Flutter apps for a living, and for years I've had this itch to make a mobile game. Not a prototype, not a weekend thing. A real one, with levels, a proper character and a mission.
The problem was that everyone tells you to learn Unity first. I didn't want to. So I made myself a deal: I'd build it with Flutter and Flame, the tools I already love, and I'd stop the day I hit a wall I couldn't get around.
I never hit it.
So here's Shadow Heist. You play a raccoon with a flashlight and no intention of paying for dinner. Everything happens in the dark, your light only shows where you're walking, and the guards notice the glow. It's 60 missions across 6 chapters, with 170+ things to steal.
It's free. Please go steal something and tell me how it went. I genuinely want to hear it, good or bad.
The search field keeps a spinner even while the Recent/Navigation groups stay visible underneath - you don't lose your place waiting for results, the palette just adds to what's already there.
Yesterday, I posted my first (one of my favorite complete case study on 0 โ 1 product design (award winning app) on Contra.
I never been loud about my work ๐ but this time, I am finding my way around contra to improve my scores by showcasing some of my favourite work. Let me know if you like it ๐
The walkthrough makes the 0โ1 journey easy to followโthe tutorial overlay and scan flow explain the product without overloading the screen. The restrained purple framing also gives the case study a memorable visual identity.