Mascot and character system for a kids football app by Vincent L. AndersonMascot and character system for a kids football app by Vincent L. Anderson

Mascot and character system for a kids football app

Vincent L. Anderson

Vincent L. Anderson

Demo for a fictional app, not client work.
I made a mascot and character system for a fictional daily football practice app for kids and teens. The mascot is a fox cub in a football kit with eight moods and six animated interactions, built as a layered SVG rig with JSON pose and clip data: named, pivoted parts, a pose library and animation clips. A smiling alarm-clock character runs the daily timer with countdown, time's-up and start loops; a streak flame grows over five stages from day 1 to day 30; the journey map gets seven node states and a button set with pressed and disabled states; sixteen icons share the same style; and four app screens show it all in use. 11 loops ship as MP4, GIF and sprite sheets, and 0 of 576 loop frames are identical to the frame before.
The mascot and his eight moods, each a stored pose of one rig
The mascot and his eight moods, each a stored pose of one rig
Wave hello loop
Knee juggle loop
One rig drives every loop: wave, cheer, knee juggle and thumbs up
One rig drives every loop: wave, cheer, knee juggle and thumbs up
The clock character counting down the daily timer
The streak flame growing over five stages
The clock character for the daily timer and the five streak flame stages
The clock character for the daily timer and the five streak flame stages
Journey map nodes, buttons with pressed states, sixteen icons and two app screens
Journey map nodes, buttons with pressed states, sixteen icons and two app screens
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Posted Oct 3, 2026

A fox-cub mascot with eight moods and six animated loops on a layered SVG rig with JSON pose and clip data, a clock character for the daily timer, a five-stage streak flame, journey map icons and buttons, and four app screens. Demo for a fictional app.