The existing tools for referees assumed that reflection would always happen later—at a desk, with full match footage uploaded somewhere. The traditional process was heavy: downloading match footage, compressing it, uploading to a web platform, and then coding the full 80-minute game — often taking three or more hours just for the coding itself, before setup or upload time even began. The total effort varied by computer type, but a typical user could spend more than fives hours through prep and coding.