MoonXrossed Princess - Quest Design and Dialogue Writing

Anastasia Rizzo

Game Writing
Narrative Design
Script Writer
Google Docs

For the indie game MoonXrossed Princess (link below!), I have designed quests and written plenty of dialogue! The narrative is branching and the ending is heavily affected by the player's choices.

In one section of the game (in development) the protagonist will accept a quest called Sweet, Sweet Letters. At some point of the latter, she will be forced to improvise in a play to save the career of an actress, left by her way-too-in-love colleague.

I have written a sequence with timed dialogue options, whose content is presented with just a keyword to convey the protagonist's pressure of improvising. The result is a light-hearted, unpredictable conversation that subtly jokes about tragic tropes and Classical theatre.

More of this kind of material?

You can have a look at my portfolio and follow the page of the game!

One improvised play for the player: sweetness and irony on page!



What I've achieved:

  • A dynamic piece of interactive dialogue to drive the story forward and engage the player
  • A comic take on Classical romantic tragedies in the form of a quest in a lively and sweet game (in development)
  • I have avoided stereotypical representation of apocalyptic scenarios, turning the noisy, chaotic destruction of a habitat into a silent and impending doom
  • I have explored the cultural and technological transformation of an alien race solely based on this major event
  • I have adapted the content to potential connection to the rest of the product: references to different classes, their potential relationships with other factions and their limits are all functional starting points for a RTS game.

Why is this project here?

  • I have experience with branching narrative
  • My academic training is a perfect tool to explore modern representation of universal and archetypal themes (even with a comic turn!)
  • I can develop different endings and character development paths for interactive narrative
  • I can ensure consistency and coherency between the smaller details and the pillars of your product



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