Helen's Sin: Horror Epistolary Story

Anastasia Rizzo

Game Writing
Creative Writer
Milanote
Scrivener

A Horror Epistolary story... or a collection of item descriptions of an adventure game?

This epistolary horror story was inspired upon cosmic and psychological horror, with some influences from David Lynch’s storytelling in Twin Peaks. It can be read both as a linear, literary narrative, and as a collection of item descriptions the player finds for a quest.

Connected as a sort of prequel to Heroes and Lambs, my horror screenwriting sample, these letters are all that have been found of Helen Sully, young and sweet architect who had moved to New York from the fictional Hushtown, and disappeared in the nearby forest near in 1967.

Read the story!

Curious about the process? Have a look at the Milanote Beat Board!

What I've achieved

experience in short and deep storytelling within the interactive fiction umbrella

Symbols and Lovecraftian horror in a dynamic, thrilling narrative

Exploration and practice on diversified effects, genres and tones

Plot twists and traumatic events successfully haunting the characters and readers alike

Why is this project here?

I can support other writers or any clients with writing layered and open-ended stories

I have a knack for horror

I can adapt my writing for visuals and interactive exploration

My writing style is flexible and can be molded on your product: see the different styles between this part of the story and

Heroes and Lambs

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