As a result of a writing submission, I created and summarised the history, culture and qualities of a faction and its leader from an imaginary RTS (real-time strategy game).
The goal was to give the player essential information to characterise the faction and make it compelling. I was inspired upon Warhammer: 40K and Stellaris.
A great example of Structured Writing in Creative Contexts
The first text is divided into four paragraphs:
the introduction would instigate the curiosity of the player;
practical notions of its culture and possible application in-game, strategy-wise;
the Nugar history;
introduction of the leader, topic of the second text.
Lore Documentation
What I've achieved:
I have managed to structure the information in a way that results clear and engaging
I have avoided stereotypical representation of apocalyptic scenarios, turning the noisy, chaotic destruction of a habitat into a silent and impending doom
I have explored the cultural and technological transformation of an alien race solely based on this major event
I have adapted the content to potential connection to the rest of the product: references to different classes, their potential relationships with other factions and their limits are all functional starting points for a RTS game.
Why is this project here?
I can help you make your content more effective, short and also impactful
I can structure the writing so that the reader feels compelled to know more, while understanding and interiorizing the information swiftly
I can ensure consistency and coherency between the smaller details and the pillars of your product
I am aware of the challenges and potential of world-building and lore