Yoshi Yoshi — Interactive 3D Sushi Experience (WebGL) by Saif aliYoshi Yoshi — Interactive 3D Sushi Experience (WebGL) by Saif ali

Yoshi Yoshi — Interactive 3D Sushi Experience (WebGL)

Saif ali

Saif ali

A scroll-driven WebGL experience and menu for a Japanese restaurant near Turin.

The idea

Raw ingredients drift in zero gravity, then assemble themselves into a signature roll as you scroll — rice packs onto the core, fish lands, nori wraps, sesame scatters.
Scroll-driven assembly sequence
Scroll-driven assembly sequence

The stack

Next.js 15, React Three Fiber, GSAP and Lenis on Tailwind v4.
Lenis, the GSAP timeline and the WebGL frame loop all share one ticker, so they agree on position. That single decision is what keeps the scroll and the 3D scene locked together instead of drifting apart.

Performance

Heavily audited, because a WebGL hero is easy to make and hard to make fast:
Bloom-only post-processing stack
One shadow caster
Device pixel ratio capped
Instance counts trimmed
67 promoted compositing layers cut down to 1
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Posted Sep 3, 2026

A scroll-driven WebGL experience and menu for a Japanese restaurant near Turin. Ingredients assemble themselves into a signature roll as you scroll.