• Long-term engagement is especially needed for teachers for holding large numbner of students and the best way to make sure to create a simple and intuitive initial experience.
• Making way for greater collaboration, cross-learning, creation of new knowledge and sharing is needed.
• Implement homework and learning mechanisms for visual, social, solitary, aural, verbal and logical learning styles.
• Privacy and security concerns of students and parents is to be strictly maintained and followed.
• To find a best place that lies at the intersection of seriousness of curriculum and fun of gamification.
• Imagining and creating dashboards for tutors’, parents’ and students’ that should follow a common design system, yet relevant to the mental models of these varied sets of user segments.