Givin is a mobile application aimed at enhancing users' mental health and overall wellbeing. The app offers personalized wellness plans, mood tracking, and mindfulness exercises to support charity volunteers in their daily lives.
Challenge:
The primary challenge was to design an intuitive and engaging user interface that encourages consistent user interaction. It was essential to present mental health resources in a way that feels approachable and supportive, avoiding any clinical or overwhelming elements.
My Role:
As the Senior UX Designer, I was responsible for:
Conducting user research to understand the target audience's needs and preferences.
Developing user personas and journey maps to guide the design process.
Creating wireframes and high-fidelity prototypes using Figma.
Designing a cohesive visual language that aligns with the app's mission.
Collaborating with developers to ensure accurate implementation of the designs.
Results:
The redesigned Givin app features:
A user-friendly interface that simplifies access to wellness resources.
Personalized dashboards that adapt to individual user needs.
Improved user engagement through interactive elements and daily check-ins.
Positive feedback from user testing, highlighting the app's ease of use and supportive design.