A fast-paced Unity action prototype focused on combat flow, enemy behavior, player feedback, HUD elements, VFX timing, and responsive gameplay.
The project explores how movement, attacks, enemy encounters, visual feedback, and moment-to-moment readability can make a small action prototype feel more alive and playable.
My work focused on Unity/C# gameplay implementation, combat behavior, player-facing feedback, UI/HUD behavior, debugging, VFX/audio timing, and improving the overall feel of the experience.
This project shows my ability to build action-oriented gameplay systems in Unity, connect mechanics with feedback, and polish prototypes so they feel clearer, more responsive, and more satisfying to play.
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Posted Jun 10, 2026
BadBot - Unity Action Gameplay Prototype
A fast-paced Unity action prototype focused on combat flow, enemy behavior, player feedback, HUD elements, VFX timin...