A Unity first-person puzzle adventure prototype focused on exploration, environmental interaction, object handling, puzzle logic, and immersive level flow.
The project turns a small crypt environment into a playable challenge where the player explores, reads the space, interacts with objects, solves progression logic, and moves through the scene with clear feedback.
My work focused on Unity/C# gameplay implementation, first-person interaction, puzzle triggers, object behavior, scene flow, debugging, feedback systems, and improving the overall readability of the experience.
This project shows my ability to build exploration-driven gameplay in Unity, connecting player interaction, environmental logic, puzzle systems, and polished player-facing feedback into a functional prototype.
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Posted Jun 11, 2026
Crypt Raider - Unity Puzzle Adventure
A Unity first-person puzzle adventure prototype focused on exploration, environmental interaction, object handling, puz...