A Unity VR education simulation designed to make biology learning more interactive through guided dissection, object interaction, visual feedback, and immersive step-by-step exploration.
Instead of presenting the lesson as a static classroom activity, the experience lets users observe, interact, follow instructions, and understand biological concepts inside a controlled virtual environment.
My work focused on Unity/C# implementation, VR interaction logic, guided user flow, object behavior, UI feedback, debugging, scene stability, and polishing the experience so the learning process felt clear and easy to follow.
This project shows my ability to build educational VR/XR simulations that combine interaction design, training flow, technical implementation, and stable user-facing systems.
Biology Dissection Lab - Unity VR Education Simulation
A Unity VR education simulation designed to make biology learning more interactive through guided diss...