A Unity multiplayer prototype focused on real-time player interaction, networked gameplay, and fast competitive game flow using Photon.
The goal was to test how simple action mechanics could work in a shared online environment, where player movement, timing, feedback, and synchronization all need to feel clear and responsive.
My work focused on Unity/C# gameplay implementation, Photon multiplayer setup, player interaction logic, game flow, UI/game feedback, debugging, and improving the prototype so the multiplayer experience felt more playable and readable.
This project shows my ability to build and test multiplayer gameplay systems in Unity, connecting core mechanics, networking logic, and player-facing feedback into a functional prototype.
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Posted Jun 10, 2026
Magic Crash - Unity Photon Multiplayer Prototype
A Unity multiplayer prototype focused on real-time player interaction, networked gameplay, and fast competit...