Vault 33

Marton Pinter

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3D Designer

3D Renderer

3D Modeler

Blender

Environment Concept

The final edit of the render
The final edit of the render
This is the first time I have done the full post processing in Blender, where I did the color collection and added the grain.
One of the reasons why it is a good idea to do the post processing in Blender internally, is because renders by default are going to be 32-bit. This means much more flexibility when editing the photos.
Kuwahara filter
Kuwahara filter
Here I used the Kuwahara filter in the Blender compositor which gives a nice painterly feel.
Pixelated effect
Pixelated effect
Unprocessed RAW render
Unprocessed RAW render
I used quite a lot of assets that I have previously prepared such as the water shader, and boulder generator. However I did model some assets from scratch for this scene like the vault door, and created a procedural system for the water plants.
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Environment concept work done in blender. Made over the course of 2 days.

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3D Designer

3D Renderer

3D Modeler

Blender

Marton Pinter

3D Design & Animation Specialist

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