A large scale environment I made in my freetime. this was to mainly experiment with how to sufficiently simplify and optimize large scenes that contain numerous elements and details.
Photoshop and Lightroom was used for post production. In photoshop additional hand drawn details where added before the colorgrading done in Lightroom to bring the whole image together. Additional editing could be done based on the different layers that were exported from the render.
Final image v1
Another colorgraded version:
Final image v2
You can check out the full version of this project with the layer breakdown on artstation:
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Posted May 29, 2024
This is an environmental practice I did in my freetime. I wanted to experiment with optimizing large scale scenes in Blender.