A VR medical training simulation built in Unity, designed to help users practice healthcare-related procedures through guided interaction, immersive environments, and clear step-by-step feedback.
Instead of relying only on passive instruction, the experience turns training into an interactive scenario where users can observe, act, make decisions, and follow a structured learning flow.
My work focused on Unity/C# implementation, VR interaction logic, guided user flow, UI behavior, object interaction, debugging, scene stability, and polishing the experience so the training process felt clear and usable.
This project shows my ability to build professional VR/XR simulations for training, education, and healthcare-focused experiences with stable player-facing systems.
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Posted Jun 10, 2026
Nurse Training Lab - Unity VR Medical Simulation
A VR medical training simulation built in Unity, designed to help users practice healthcare-related procedur...