The project started with cinematic reference gathering and shot planning, followed by setting up the car rig, environment and camera workflow in Unreal Engine. The car and camera animation were entirely keyframe animated, allowing precise control over the speed, weight, direction changes and rhythm of each shot.
The environment and McLaren P1 model were sourced from Unreal Marketplace and Sketchfab and used as the foundation for the sequence.
I handled the set dressing, lighting, animation, cinematography and post-production to develop the final cinematic presentation.