Overview
A month-long project, focused on understanding the 3D-rendering pipeline. Using OpenGL and C++, I rendered a level made in blender and applied lighting and shaders. Not only that, but also camera movement as well to move around the rendered level and see everything in detail.
What I done
Created rendering pipeline with OpenGL
Loaded in Assets and rendered in real-time
Added Lighting to the scene (use of Shaders/GLSL to do so)
Created level layout in Blender