OpenGL Rendering

Pedro Colon

Game Developer
Software Engineer
C++
Git
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Overview

A month-long project, focused on understanding the 3D-rendering pipeline. Using OpenGL and C++, I rendered a level made in blender and applied lighting and shaders. Not only that, but also camera movement as well to move around the rendered level and see everything in detail.

What I done

Created rendering pipeline with OpenGL

Loaded in Assets and rendered in real-time

Added Lighting to the scene (use of Shaders/GLSL to do so)

Created level layout in Blender

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