Boosters as a gamification tool that brings excitement and fun into the Multi-Match experience, maximising user engagement and strategic decision-making
Objective: To design Boosters as a gamification tool that brings excitement and fun into the Multi-Match experience, maximising user engagement and strategic decision-making
(For context: Booster is a gamification tool that can help you gain an edge over other competitors. As the name suggests, it boosts either your score, your speed, or health etc in different games)