CIKIBUM - Flexing my Design, Rig, and Animation Skills in RIVE by Viky WijayaCIKIBUM - Flexing my Design, Rig, and Animation Skills in RIVE by Viky Wijaya
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CIKIBUM - Flexing my Design, Rig, and Animation Skills in RIVE

Viky Wijaya

Viky Wijaya

Cikibum | Flexing my Design, Rig, Animation Skill in RIVE

CIKIBUM is a personal showcase project where I designed, rigged, and animated an original chicken-inspired mascot entirely within Rive, using Figma for the initial concept and visual direction. The goal was to stretch every part of the Rive workflow — illustration, bone rigging, state machines, joystick controls, and runtime interactivity — into a single cohesive, reactive character.
Starting from a rough silhouette in Figma, I refined CIKIBUM into a clean, expressive vector character with playful proportions and a distinct personality. Inside Rive, I built a full skeletal rig with custom bones, constraints, and mesh deformation to keep motion fluid and organic. On top of that sits a state machine driving idle loops, blinks, head tracking, and joystick-driven body movement, giving the mascot a living, almost game-ready feel that can be dropped straight into a website or product UI.
This case study demonstrates my end-to-end capability as a mascot designer, 2D animator, and Rive specialist — covering character design, rig architecture, interaction logic, and performance-optimized export. If you're looking for a designer who can take a brand mascot from blank canvas to interactive, web-ready animation without handing it off across five different tools, CIKIBUM is the proof.
Skills highlighted: Mascot Design · 2D Animation · Rive Rigging · State Machines · Interactive Animation · Figma → Rive Pipeline
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Posted Apr 24, 2026

Designed, rigged, and animated CIKIBUM — an original mascot built end-to-end in Rive with bones, state machines, and joystick controls for interactive web.