Built with Rive

AI Doctor - Rive Character

Viky Wijaya

AI Doctor - Rive Character

Title: AI Doctor – Rive Character
Duration: Jun 21, 2025 → Aug 21, 2025 
Role: Interaction Designer / Rive Animator / Flutter Developer (per his profile) 
Tools & Technologies:
Rive (bones & rigs, interactive animation) 
Figma (likely for UI design) 
Flutter (for implementation) 
Project Type: Interactive character animation (for a “doctor” character) built with Rive and integrated into UI/UX context. 

🧩 Problem & Objective

Problem: Many apps/interfaces rely on static illustrations; adding interactive character animations can increase user engagement, personality, and visual appeal.
Objective: Create a fully rigged doctor character with interactive motion and smooth animations (using Rive) that can be embedded in a UI, enhancing the user experience.
Concept & Design – Begin with a character sketch (doctor theme), design the assets in Figma or similar.
Rigging & Animation in Rive – Use bones and rigs to create the character motion and interactive states (idle, waving, pointing, etc.). (Project mentions: “Character Animation Made with Rive using Bones and Rigs” and “Interactive character creator made with Rive”.) 
Integration – Embed the animation into a UI prototype (likely via Flutter) and ensure responsiveness, interactivity (e.g., tap to animate, hover states).
Refinement & Feedback – Iterate based on component behavior, smoothness, performance across devices.
Delivery – Export usable assets/animations (Rive file, Flutter widget) and document usage guidelines.

Outcome & Highlights

Result: Delivered an “Interactive character creator made with Rive” and “Dynamic Bento UI Animation built in Rive”. 
The piece demonstrates strong motion design skills, rigging proficiency, and the ability to integrate animation into UI frameworks.
Timeline of ~2 months, showing dedication and end-to-end delivery.

🔍 Key Takeaways / What to Emphasize in the Portfolio

Technical mastery: Show details of rigging (bones, inverse kinematics if used), animation states, interactive triggers.
UI/UX integration: How the character fits into an interface — maybe use case (e.g., onboarding, help assistant, gamified experience).
Performance & delivery: Was the animation optimized for web/mobile? What file formats, frame rates, responsiveness?
Iteration & problem solving: If there were challenges (e.g., maintaining smoothness on low-end devices, or ensuring bone-rig behavior), mention how you solved them.
Visual impact: Include GIFs/videos of the animation, before/after comparison, character design sheets.
Collaboration: Highlight if you worked with others (UI designers, developers) or if you handled full-stack (design → delivery).
Results: Even if qualitative (e.g., “increased user engagement”, “added personality to UI”), mention metrics or feedback if available.

📁 Portfolio Structure Recommendation

Cover Image / Hero Video: Use the main animation on loop or a key frame of character in motion.
Project Synopsis: Brief description (as above).
Problem / Brief: What the client or self-brief was.
Process:
Sketch / concept boards
Rigging diagrams
Animation timeline
Integration screenshots (UI with character)
Outcome: Final deliverables, interactions, maybe link to live prototype or downloadable Rive file.
Reflection: What you learned, what you’d do differently, next steps/future improvements.
Tags/Skills: Rive, animation, Flutter, interaction design, UI/UX.

📌 Why this project is strong

It shows specialized skill (Rive animation) which is relatively niche and highly valued in modern UI/UX.
It spans from design to implementation (Figma → Rive → Flutter), showing full-stack capability.
Interactive character animations add personality to digital products — this gives a strong “wow” factor in a portfolio.
The timeline is reasonable (~2 months) indicating focused work and deliverability.
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Posted Oct 21, 2025

Interactive AI doctor character built in Rive with smooth rigging and motion, showcasing dynamic expressions and real-time animation for modern UI integration.

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