This immersive portal system was developed as a proof of concept for a larger real-time interactive installation at Outernet London, built for a luxury real estate event. The wider project explored how web-based applications, interactive Gaussian splats, and gesture-controlled animation could come together across Outernet's screen infrastructure to create something that felt spatially novel and visually striking.
For privacy reasons I'm only showing the prototype — but it reflects the core of the technical innovation behind the full installation. Built with React, Vite, TypeScript, and PlayCanvas, the system tested interaction models, scene behaviour, and input pipelines across a set of immersive portal environments. Each portal loaded a Gaussian splat scene in a specific screen, with its own shaders, textures, audio, camera settings, and interactive behaviours — all orchestrated through a shared runtime.
The central concept was using gesture input to drive animation and visual change inside Gaussian splat scenes in a browser-based application. That combination was a first-of-its-kind use of web-based interactive Gaussian splats controlled through gesture-driven animation at Outernet.