It's also a great example of something I love to incorporate into UX design: sequential storytelling. I grew up reading comics, I've written a few self-published comics, and at one point I worked as an editorial assistant for a comics publisher. So much of what I've learned about the art of comics informs how I think about user interfaces. This includes the interplay between words and images, nonlinear interaction with time and space, the communication of ideas through components both as individual pieces and as a larger whole, even just the delight that people get out of visual narratives.