"Plagued Shaman" - 3D Character Design

Murad Mirzayev

3D Designer
Game Designer
3D Modeler
Autodesk Maya
Blender
Zbrush
This project showcases "Plagued Shaman," a highly detailed 3D character I designed to embody the mysticism and spiritual authority of ancient cultures. Drawing inspiration from indigenous traditions and spiritual iconography, I aimed to bring this enigmatic figure to life, blending realism with stylized elements for an immersive storytelling experience.

Key Features of the Design:

Conceptual Design
The character's regal headpiece and adornments reflect their high spiritual status, drawing influences from ancient tribal designs.
Intricate patterns, textures, and symbols emphasize the mystic aura while conveying cultural depth and authenticity.
Artistic Approach
Sculpting: High-poly sculpting in ZBrush for detailed anatomy and ornamentation.
Texturing: Used Substance Painter to craft a rich, layered texture that combines organic elements (like skin and leather) with metallic highlights for a dynamic visual balance.
Rendering: Rendered in Blender with real-time lighting to highlight every detail, ensuring the textures and materials reflect the character's mystical aura.
Visual Storytelling
The glowing eyes hint at supernatural power, connecting the viewer to the shaman’s mysterious realm.
Tribal face paint and patterns represent the spiritual journey and cultural identity of the character.

Technical Details:

Workflow:
ZBrush for sculpting and high-poly details.
Maya for retopology and UV mapping.
Substance Painter for texturing and material application.
Blender for final rendering and lighting composition.
Poly Count: Optimized for high-end cinematic rendering with clean topology.
Textures: 4K resolution maps for albedo, roughness, normal, and metallic details.

Challenges and Solutions

Challenge: Achieving balance between realism and stylization for a mystical aura.
Solution: Focused on creating detailed anatomy while adding exaggerated features like glowing eyes and intricate patterns.
Challenge: Ensuring textures felt organic yet rich in storytelling.
Solution: Developed custom brushes and masks in Substance Painter to create unique wear and tear on materials.

Applications:

This character is perfect for:
Cinematic storytelling in games or films.
Use in fantasy and mysticism-themed projects.
Showcasing as a standalone artistic piece in 3D exhibitions.
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