3D Prop Design

Murad Mirzayev

0

3D Designer

Game Designer

3D Modeler

Autodesk Maya

Blender

Zbrush

Description: In this project, I created a series of meticulously crafted 3D props, ideal for integration into game environments or animated films. The focus was on combining visual appeal with functionality, ensuring the props seamlessly fit into various stylized worlds. My goal was to capture the essence of organic, flowy designs that resonate with fantasy and playful aesthetics.
Key Features of the Project:
High-Quality Modeling: Each prop was modeled in Blender and ZBrush, leveraging both tools to achieve an intricate level of detail while maintaining a stylized, lightweight approach suitable for real-time rendering in games or animations.
Texturing: Using Substance Painter, I developed rich textures with a hand-painted look, incorporating warm tones and unique patterns to bring the props to life. Special care was given to ensure materials like wood, metal, and fabric retained their stylized appearance while looking believable in the target environment.
Optimization: The props were designed to balance high-poly detail with game-ready low-poly versions. This included UV mapping in Maya and optimization for use in Unity, Unreal Engine, or other engines.
Rendering & Presentation: Rendered in Blender using Cycles, each prop is showcased in a small diorama-style setup to highlight its functionality and aesthetic. Additional renders include close-ups of intricate details, wireframes, and topology breakdowns for a comprehensive view of the design process.
Versatility: These props are designed to suit multiple genres, including fantasy, adventure, and cozy simulation games. The assets are modular, allowing for customization and adaptability to different creative visions.
This project reflects my commitment to blending artistic creativity with technical expertise. I invite you to explore this collection and see how these props can enhance your storytelling and elevate your creative projects.
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Created detailed 3D models for client projects, encompassing high-poly and low-poly models, with fully textured assets and UV mapping. Utilized industry-standar

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3D Designer

Game Designer

3D Modeler

Autodesk Maya

Blender

Zbrush

Murad Mirzayev

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