


{icon}_idle state (the default or non-selected look) and an {icon}_in state (which plays the color change and/or micro-animation when selected).
{screen} state (the final, fully visible and interactive screen), the {screen}_in state (the entry animation), and the {screen}_out state (the exit animation). The core State Machine manages the non-linear routing between these screens, using transitions that ensure

Posted Nov 16, 2025
Rive mastery on display. This module integrates 3D image sequences, Data Binding, and State Machine logic for non-linear character and mobile UI navigation
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