Another example of pushing Rive to the limits using the Translation Constraints in Rive to create wonderful geometric experiences.
Constraints used:
- Position Constraint
- Rotation Constraint
- Scale Constraint
Using the different constraints allows me to create rigs with each layer reacting in a magnificently interesting way.
- The position constraint allows you to use your mouse and hover of the circles while it is animating. It interacts with your cursus and moves accordingly, check it out!
- The rotation Constraint is connected to the 3rd button at the bottom of the artboard.
This gives the experience an interesting twist, literally.
- The scale constraint is the base of the entire project. Instead of the scale's X & Y values being in sync with each other I disconnected the sync and animated the X & Y values separately to create this interesting effect.
Enjoy and please feel free to ask any questions.