RIVE - Geometry Madness

Paul du Plessis

2D Animator
Motion Designer
Rive Animations
Rive
This is a fun experimental project testing different capabilities in the Rive software, but it emphasises FUN.
Here is a link to the community post enjoy and remember to click and move your cursor:
How it is made: - Create one square which you will use as a nested artboard in the final rig. This serves the purpose so that I can adjust the design, colour, or what have you later on. This is a non-destructive workflow. - Nest the Square artboard in the main artboard and start with the grouping and rigging. - The rigging consists of 3 constraints: Position constraint, Scale constraint and Rotation constraint. All these are made by making a translation constraint. - Once the constraints are all applied to the square, you can start with the tediously fun process. Make a target group so the user's cursor will pull the squares in opposite directions. - Duplicate the square 20 times. - Offset the strength of each layer's constraints by 5% to get the nice effects seen in the square below. This is a quick breakdown of the process.
Here is a GIF of the experience:
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