Iron Lung hero concept - WebGL/Fluid simulation/Motion/Webcam hand tracking/Interaction
Some late night exploration with WebGPU and fluid simulations for a concept hero.
Real-time WebGPU ocean of blood simulation using MLS-MLM technique from matsuoka-601 (thanks Codrops for the detailed article) and mouse interactions.
Webcam display for hand tracking using MediaPipe and camera capture.
First time adding audio for the atmosphere and interactions.
GSAP motion.
Performance: nearly 400k particles in HIGH quality mode, barely reaching 30-35 fps on my MBP M1 integrated GPU but steady 60 fps on dedicated GPU. Decent on mid/high-end phone.