What Habitica does is essentially construct a very simple yet quite effective rewarding system for real-world tasks that you set up for yourself. You can look at it like this, you do real-life quests in which you are rewarded with in-game rewards. For chronic procrastinators, such as myself, a reward system for real-world tasks might seem like THE antidote. Habitica divides tasks into three different categories: habits, dailies, and to-dos; more on these later.
Then there’s the avatar, which is like your little character/warrior. With each task completed on time, you get experience points, get enough experience points and you level up which is rewarded with gold coins, which you also get when you complete a task on time. Now, the gold coins come in handy when you want to either purchase armor or weapons from the shop, or even buy custom real-world rewards that you can set up along with how many gold coins they cost. The armor and weapons come in handy when your character goes on quests, which I will talk about in detail in another article. That is the idea of the app in the most basic way, there are several more details and features in each of the things I have described but I won’t be talking about them today.