Last Ferry Home / A small harbour with a difficult decision
A browser puzzle about keeping three piers moving with two crews and a ferry to catch.
The product idea
The player can clear a queue now or station a crew to keep working later. The ferry leaves after six bells; the harbour has to cope for two more. A short session becomes a question of planning and handover.
One idea, three ways to play
Classic Crossing. The original eight-bell harbour puzzle.
Storm Tide. A variation on the harbour challenge.
Seven Ports. A seven-day progression built around the same core idea.
My contribution
I developed the game with AI-assisted tools, directing the concept, interface and iterations. I tested the play experience and prepared the game for publisher submissions.
This independent project demonstrates interactive product development: turning a compact idea into a playable experience with clear choices and visible consequences.
Publisher submissions are in progress. No publisher acceptance or revenue is claimed.
Classic Crossing • Actual gameplay capture
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Posted Nov 1, 2026
An original harbour puzzle with three modes, visible consequences and a seven-day progression. Independent interactive product development.