VoxelPath
Ever wondered how Google Maps or game AI actually "thinks" when finding a route?
To figure it out, I built ππ¨π±ππ₯ππππ‘βan interactive 3D Pathfinding Sandbox.
The goal of this project was to bridge complex algorithmic logic with high-performance 3D rendering. I built a custom engine where users can generate procedural mazes and race algorithms (π*, ππ’π£π€π¬ππ«π, ππ
π, ππ
π) against each other to find the most efficient path.
Click the "VoxelPath" link above to interact with the environment.