I explored Spline’s new Liquid Glass feature, drawing inspiration from the fresh aesthetics of the iOS 26 launch, by creating a couple of interactive experiments - a set of filter tabs and a button. I focused on how light and depth interact with semi-transparent surfaces, giving each element a sense of weight and presence while keeping it playful and approachable. The tabs respond smoothly to interaction, and the button catches subtle reflections with every hover, creating a tactile, almost touchable experience. It was a fun exercise in turning simple UI components into something that feels alive, fluid, and modern, pushing the boundaries of how everyday elements can engage users in small, delightful ways.