iOS App Design for Kindbridge Behavioral Health by Zach SmythiOS App Design for Kindbridge Behavioral Health by Zach Smyth

iOS App Design for Kindbridge Behavioral Health

Zach Smyth

Zach Smyth

Overview

Kindbridge provides behavioral health care — mental health alongside gambling, video gaming, sexual behavior and anger. I designed the iOS app: the first-run and screening flow, booking a clinician by subject, appointments and video sessions, mood journaling, messages and resources — plus website work alongside it.
Home, the screening question, and booking by subject — each subject given its own colour and mark rather than a clinical list
Home, the screening question, and booking by subject — each subject given its own colour and mark rather than a clinical list

The challenge

The hardest screen in this product is the one that asks what you need help with. Naming gambling or pornography on a list of buttons is a moment most people are one tap away from abandoning, and a clinical intake form is exactly the wrong tone for it. The app also has to hold two different kinds of use in one place — the appointment you booked weeks ago, and the Tuesday night when you just need to say how you're doing.
Four visual directions for the home screen — so the tone of the product was chosen deliberately, not inherited
Four visual directions for the home screen — so the tone of the product was chosen deliberately, not inherited

Approach

Wrote the intake as a conversation rather than a form — it uses the person's name, says why it's asking before it asks, and takes one decision per screen.
Gave every subject its own colour and hand-drawn mark, so the list reads as a considered set of options rather than a clinical checklist of problems.
Designed a home screen around the two real entry points — Book for the scheduled path, Talk for the immediate one — with a Spanish-language route surfaced at the same level rather than buried in settings.
Kept the video session screen almost empty: the appointment, who it's with, and Join. Nothing to read or decide at the moment someone is about to start a session.
Designed journaling as tappable statements in plain first-person language instead of a 1–10 scale, so checking in takes one tap and still returns something a clinician can use.
Explored four distinct visual directions before committing — photographic and warm, navy and icon-led, light and conversational, and a journal-prompt home — so the tone of the product was a decision the team made deliberately rather than inherited from the first comp.
Built the surrounding app — appointments, messages, resources, profile and onboarding — on one component system so nothing feels bolted on.
Carried the work onto the website, including homepage options that introduce Kai, their AI assistant, without displacing the book-an-appointment path the page already earns its keep with.
The video session, stripped to who and when and Join — and journaling as one tap on a plain first-person statement
The video session, stripped to who and when and Join — and journaling as one tap on a plain first-person statement

The solution

An app that lowers the cost of the first honest answer. The intake is conversational and one decision deep; the subjects are treated as a designed set rather than a symptom list; and the two ways people actually use behavioral health care — the booked session and the unscheduled moment — are both reachable from the home screen. Around them sit booking, appointments, video sessions, journaling, messages and resources, all built from a shared system.
Getting started, appointments, messages and resources — the rest of the app on one shared component system
Getting started, appointments, messages and resources — the rest of the app on one shared component system
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Posted Sep 28, 2026

Designed Kindbridge's iOS app focusing on intuitive, user-friendly mental health support.