I built an interactive hero landing section entirely in Rive. The project centers on a rigged character that responds in real time to the user’s cursor, turning the hero into an interactive surface rather than a passive animation. Alongside the character, I animated the headings and CTA to create a cohesive motion system that reinforces hierarchy and interaction. This project explores how Rive can be used for hero-level UX, where motion reacts to user input and remains lightweight, scalable, and production-ready.