Power Rangers: Morphin Legends

Klaus Seer

Game Designer
Game Developer
C#
Unity
Hasbro
I've implemented engaging character abilities, turn-based combat systems, and reactive animations that enhance gameplay interactivity and bring each moment to life.
I developed a character progression and rewards system that significantly boosts player retention and satisfaction, ensuring players feel continually rewarded and engaged.
I engineered a live operations backend-driven architecture, enabling dynamic content updates and seamless scalability, which keeps our games fresh and adaptable to evolving player needs.
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