Combat Systems: Implemented character abilities, turn-based combat systems, and reactive animations, resulting in enhanced gameplay interactivity and player engagement.
Player Retention: Developed a character progression and rewards system, significantly boosting player retention and satisfaction.
Live Operations: Engineered a live operations backend-driven architecture, enabling dynamic content updates and ensuring scalability for future expansions.
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A mobile turn-based game for a cross-series mashup of various Power Rangers teams, villains and monsters.
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Views
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Timeline
Dec 1, 2021 - May 31, 2022
Clients
Hasbro
Tags
Game Designer
Game Developer
C#
Unity
#Video Games
Klaus Seer
Expert in Unity, Unreal Engine, and AR Development