Where's Tess

Klaus Seer

Game Designer
Game Developer
C#
Unity

I led and developed a Visual Novel from scratch, integrating elements of influencer/social media dynamics centered around decision-making and branching stories, providing a rich and engaging narrative experience.

I utilized plugins like Yarn Spinner to create user-friendly tools, making it easier for writers and designers to craft and manage complex branching stories.

I designed the game architecture to support weekly updates, enabling the seamless integration of new narrative and visual content, keeping the game fresh and engaging for our audience.

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