Day 37 – Branded Bottle Caps (Rust & Crushed Series)
After a long break (and while down sick), I decided to get back into the flow by modeling bottle caps with my brand icons and colors.
Initially, they felt too shiny, so I pushed further into realism with rust textures, dents, and crushed variants to tell a story of age and imperfection.
This project was about color exploration, brand identity integration, learning rust and dents implementation and crushed variants.
I got the inspiration from Fallouts Nukacola.
I went ahead and placed the caps on bottles with condensation droplets using geometry nodes also bottles with custom labels I designed for a complete context,
Experimented with caustics & lighting to cast realistic patterns on walls,
Played with liquid simulations using dynamic paint for water realism and used particle simulations for bubbles inside the liquid.
In order to get the rust and scratches on specific parts of the bottlecaps, I used the pointiness value from the Geometry Node in the shader editor, connected it to a color ramp node for more control then connected it to the factor of a mix shader node that has the rust and the origianl material connected to it.