This design system is for a Mobile App startup from North America aiming to enhance its mobile app. It serves product designers and developers by allowing them to create high-fidelity prototypes, collaborate seamlessly, and maintain consistent design and brand identity.
Mobile App screens designed with the created Design System
Role
Product Designer - iOS and Design System
Design Process
To develop a comprehensive design system, I defined fundamental components and built more complex structures, ensuring consistency and efficiency.
Methods
The project followed the atomic design methodology:
• Atomic design: Defined atoms, the smallest components, including icons, typography, colours, borders, and spacing.
• Molecules: Created molecules like input fields by combining atoms, ensuring consistent styles and behaviours.
• Organisms: Developed organisms, complex interactive or non-interactive components composed of atoms and molecules. Example in the subscription card component below.
• Templates: Used organisms to create complete pages or screens, ensuring a consistent look and feel. Applied to the "Add Prediction" flow.
• Interactive components: Designed interactive components that change state upon interaction, enhancing prototyping.
Update
Integrated Figma variables, Tokens Studio, and a 3-tier tokens structure.