To create an immersive, interactive game that replaces traditional and often cumbersome personality tests with a more engaging, visually rich experience. The goal was to design an intuitive game interface within Blender, Unreal Engine and Unity for psychotherapeutic use, allowing users to explore their Big Five personality traits through a series of interactive islands, each representing a different personality aspect. The game aims to simplify the personality assessment process and offer a personalized, visual representation of the user’s traits.