Motion suite for BOTIM character animation, screen intros, and 3 gameplay animations featured live at GITEX Dubai 2025.
I developed animation assets for BOTIM’s GITEX booth — including “Bo” character emotional states (positive / negative), looping intro screens, and motion assets for 3 interactive booth games. The work was optimized as lottie files scalable for 4K LED screens and fast repeat loops to support constant event flow.
Bo Character - Emotions
Bo - Positive
A cheerful, welcoming Bo, designed to make visitors smile. Smooth, uplifting motion cues (bounce, wave, nod) signal approval, success, and friendly interaction. Ideal for onboarding, reward moments, and “you did it” game responses.
Bo - Negative
A frustrated, confused, or disappointed Bo , crafted to reflect failure states or prompts for retry. Subtle shakes, slumps, and expressive face changes help communicate “try again” while keeping the tone light and playful for event audiences.
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Posted Feb 24, 2026
Created animations for BOTIM's booth at GITEX 2025, including character and gameplay animations.