Sony Playstation // Social Media Management by Nikita PahwaSony Playstation // Social Media Management by Nikita Pahwa

Sony Playstation // Social Media Management

Nikita Pahwa

Nikita Pahwa

Sony PlayStation // PlayMax Campus League

Overview

PlayMax Campus League was a nationwide gaming IP by Sony PlayStation, designed to engage college students through competitive gaming, on-ground campus activations, and a high-energy grand finale at Comic Con. The IP ran from September 2025 to December 2025 and focused on building a strong youth gaming community while driving massive digital visibility.
I managed the end-to-end social media execution for the IP, ensuring the online presence stayed aligned with live events, gaming culture, and real-time audience behavior.

Objective

Build excitement and awareness around PlayMax Campus League
Engage college students and young gamers consistently throughout the season
Maintain real-time relevance with events, matches, and gaming trends
Drive reach and visibility for the IP at a national scale

My Role & Responsibilities

As the Social Media Manager, I was responsible for:
Creating and managing the content calendar for the entire IP duration
Planning and executing platform-specific content strategies
Designing static creatives and story formats aligned with PlayStation’s brand identity
Posting real-time updates during matches, campus events, and key moments
Sharing gaming updates, match highlights, and announcements
Publishing behind-the-scenes and real-life updates via Instagram Stories
Coordinating with internal teams, external partners, and on-ground event teams
Ensuring smooth communication between content, design, and execution teams
Planning, executing, and optimizing paid ad campaigns
PlayMax League Winners
PlayMax League Winners

Content Strategy

The content strategy was designed to feel dynamic, youth-focused, and event-led, ensuring the audience stayed engaged throughout the tournament lifecycle.

Content Mix Included:

Tournament announcements & registration creatives
Match-day posts and real-time score updates
Gaming-focused content aligned with PlayStation titles
Campus-level highlights and player spotlights
Instagram Stories featuring live moments, crowd reactions, and BTS content
Event countdowns and hype-building posts
Grand Finale content leading up to and during Comic Con
The content calendar was regularly updated to stay in sync with live events and on-ground developments, ensuring relevance and authenticity.

Paid Media Execution

Alongside organic content, I managed performance-driven ad campaigns to amplify reach and visibility.

Ad Strategy:

Boosted high-performing content pieces
Targeted college students, gamers, and youth audiences
Optimized creatives based on engagement and reach metrics
Supported key milestones like registrations, qualifiers, and the grand finale

Results & Impact

2.3 Million+ impressions generated across the IP
Strong engagement from college students and gaming communities
Consistent growth in reach throughout the campaign period
High visibility during the Comic Con Grand Finale
Successfully maintained momentum across a 4-month-long IP

Key Learnings

Real-time content plays a critical role in event-led IPs
Coordinating closely with on-ground teams improves content authenticity
Gaming audiences respond best to timely updates and hype-driven storytelling
A flexible content calendar is essential for live events
Coordinating the event
Coordinating the event

Conclusion

Managing social media for PlayMax Campus League allowed me to combine strategy, creativity, and real-time execution at scale. From planning content calendars to handling live updates and paid campaigns, the project strengthened my expertise in managing large-format IPs, youth-focused brands, and event-driven social media ecosystems.
This case study reflects my ability to handle high-energy campaigns while maintaining brand consistency, performance focus, and audience engagement.
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Posted Jan 30, 2026

Managed social media for Sony Playstation's PlayMax Campus League, enhancing digital presence and engagement.

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Timeline

Sep 1, 2025 - Dec 31, 2025

Clients

PlayStation